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SWAT 3 - LAST RESORT GAME MODIFICATION


Nvidia Driver Bug:


I just installed the latest Nvidia driver and it causes issues with the Last Resort launcher.  The latest driver (version 560.70) seems to not report to Windows all the resolutions that are available.  640x480, 800x600, and 1366x768 are not being listed as available even though they are.   I am hoping this is a temporary bug that will be fixed in the next driver release.

The Last Resort launcher at startup will cross references with Windows what resolutions the system can do.    Originally back in the CRT days you could actually damage your monitor if you forced it into a resolution it couldn't handle.  I started this mod so long ago that CRT monitors were still around so I wanted to be extra careful.

For now I recommend not upgrading to the latest Nvidia Driver if you want to use the Last Resort mod.   This bug doesn't really affect you if you play Swat 3 in 1920x1080 in both 3D and 2D.

Revert back to the previous driver (v556.12) if you are having problems (using clean install option).

 

Mission G "Construction Yard" fix:

 

While I have been working on upgrading textures for Mission G (the construction yard) I was painfully reminded of the mistake the Sierra developers made in one of the buildings.   While playing you or the officer AI would get stuck at the bottom of the stairs and couldn't get back up it.   This stair bug could potentially prevent you from completing the mission if you got stuck.

Well, it looks like we finally have the perfect fix for this.    My kid who goes by the gamer name "Noisy" has looked into modifying the brilliant SCNedit app that was originally made by AlienAbducter long ago.  This tool allows us to modify already compiled maps.   Noisy figured out how to modify the vertices, surfaces, and bounding boxes of the maps and has updated the SCNedit tool (will be released with this feature in the future).

In the screenshot below you can see how the SCNedit app was used to stretch the "invisible ramp" to make it easier for the AI and the player to climb the stairs.   If this ramp is too steep the game characters can't climb it.

 

missiong stairs

Much thanks to Noisy for spending several days on this fix and of course AlienAbducter for his original work and source code.

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