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Making female characters wear heels
- mobiuscenturion
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I tried taking Linda's model and made the other female hostages use it with mixed results. It's mostly alright, the problem is their faces. Their skin get imprinted on the hair mesh, making it look weird.
I heard the only way to make such modifications is to use 3D Studio Max (but we all know that's impossible). But I looked on furrycat's gsmhacking program and it talks about copying materials from a GSM model. You think that can help me with what I'm trying to achieve? At least lemme take the other hostages' heads and placing it on Linda's model.
Thanks for your future help!
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- Copy-Cat
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Just realized you are not currently using a 3d program to export.
Things to consider.
1. HighPoly shoes on a low poly model is not ideal
2. updating the mission characters, and mission skins for each map to point to new models. Overwriting the Gsm's is not ideal because there are different maps that might fit the setting of the current model.
3. any other modifications to the model should not exceed 4,000 polygons total, if you are just bind the meshing and not properly applying paint weights to areas that need it.
It can be done in 3d studio max, if you can find it and get it to run, and run the plugins.
The Face problem could be related to the Facial Expressions.
There is a learning curve. Luckly you have folks here that are experienced in character models for swat 3.
Here are some preliminary steps.
1. choose a 3d modeling program, Either 3ds Max, or Maya 6.0. I use Maya.
2. Familiarize yourself with the missioncharacters.dat and missionskins.dat by reviewing the FAQs pages included in the 2.1 version of the game.
3. Import the model into Maya.
4. Unbind the model
5. Make the changes.
6 Combine Meshes based on Swat3 naming convetion, ie: l_leg, r_leg, face, etc.
7. Merg Verts, and Sow UV's to remove duplicate vertices and UV's on meshes,
5. Bind the model
6. Fix weights
7. Apply Hit Detection Vertex color.
8, Export
I can get away with 3 versions of the above process to save my previous work and have a back up, you might want to consider using more.
I know the export plugins are availabe on furrycat's website for swat 3, but the import plugin he has not made it public.
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- Slippery Jim
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I never really got into 3D model work much for Swat 3. For the Chicken Cannon mod I used Worldcraft to make the gun (believe it or not) and imported into 3D Studio Max 2.5 for textures and final exporting. I claimed it was "prototype" gun to justify it's ugly blocky look, lol.
I used GSM hacking with the NightB4Christmas map to make some not so great elves. If I recall I modified some kid models by using GSM hacking to add conical hats to the tops of their heads. I seem to remember making the hats also in 3D Studio Max and then exporting them and then using GSM hacking to add them to the models.
I was always such a lazy guy and never forced myself to learn more about 3D modelling.
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- mobiuscenturion
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Doesn't matter. SWAT 3's graphics scream 1999 everyday. That being said, it is possible with just gsmhacking? I still don't understand how to use the copy material function.Things to consider.
1. HighPoly shoes on a low poly model is not ideal
2. updating the mission characters, and mission skins for each map to point to new models. Overwriting the Gsm's is not ideal because there are different maps that might fit the setting of the current model.
It can be done in 3d studio max, if you can find it and get it to run, and run the plugins.
Yeah...unless I have Win 98, and an original copy (has anti-piracy protection). And 2.5. So...yeah...
That's why I disabled expressions altogether. Too much work. If you want I can show you some of my what I did. But it just annoys me that most women now have Linda's hairstyle.The Face problem could be related to the Facial Expressions.
I understand Maya requires a $200 subsciption a month so I guess this isn't happening either.There is a learning curve. Luckly you have folks here that are experienced in character models for swat 3.
Here are some preliminary steps.
1. choose a 3d modeling program, Either 3ds Max, or Maya 6.0. I use Maya.
2. Familiarize yourself with the missioncharacters.dat and missionskins.dat by reviewing the FAQs pages included in the 2.1 version of the game.
3. Import the model into Maya.
4. Unbind the model
5. Make the changes.
6 Combine Meshes based on Swat3 naming convetion, ie: l_leg, r_leg, face, etc.
7. Merg Verts, and Sow UV's to remove duplicate vertices and UV's on meshes,
5. Bind the model
6. Fix weights
7. Apply Hit Detection Vertex color.
8, Export
Thanks for your answer, and I love your work (notably the Athlete Training Center where you got models from Hitman in SWAT 3!).
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- mobiuscenturion
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Hilarious mod btwI used GSM hacking with the NightB4Christmas map to make some not so great elves.
I want to do something like that. Like put Cindy Karr's head on Linda Foreman's body.If I recall I modified some kid models by using GSM hacking to add conical hats to the tops of their heads. I seem to remember making the hats also in 3D Studio Max and then exporting them and then using GSM hacking to add them to the models.
Thanks for answering!
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- Slippery Jim
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